Bashnya developments in the Russian lady
![]() | The game, also called Bashne has spread to Russia in the nineteenth century, the first description dates back to 1875. E 'in some way related to |
Dame RF (the starting position is the same), but the rules of capture are completely original. The game has inspired in 1913 the Laska or leave it, designed by the then world chess champion Emanuel Lasker, the difference between the two games is simply the size of the board.
We will see the game first and then a program that allows us to challenge anyone in this game.
Game rules
The game consists of:
- 8 × 8 chessboard so placed that box in the lower right of each player is light in color;
- 24 pieces (12 black and 12 white). The pieces have one side red dot to distinguish them when they are promoted to Queen.

Figure 1
The initial position of the pieces is the one shown in Figure 1.
The player with white makes the first move. On your turn you can make one move. The game takes place only in the dark squares and a move is to move only diagonally forward and own a pawn in an empty square immediately adjacent.
When a pawn reaches the boxes of the opponent's base, is promoted to Queen. In this game to distinguish the Dame does not overlap another piece, generally using the side of the piece with a red dot.
The lady is characterized by the 'long', as the Bishop in Chess: that can move in any free square on the diagonal which is provided between the square and the arrival there are no other pieces. The lady, then, may also downgrade.
A pawn can capture an opponent who is in a box immediately adjacent and having an empty box behind him. In a single move can also captured two or more opponent's pieces, where all have an empty box behind. While capturing the pawn can also: change direction; Dame or capture one or more columns to move backward.
The catch or "socket", is compulsory. If taken as possible the player can choose which to do.

Figure 2
In this game captured the checkers are not removed from the board, but "crowned" by the pawn capture, if that drags behind his move. The pawn captures will be "master", the captured prisoner. This rule also applies to catch multiple. Each time the captured piece is placed at the base of the stack. The pieces caught, albeit by "prisoners", maintain their characteristics: the pawns are pawns, the ladies remain Dame.
In figure 2 the black piece is the "commander" of three other white pieces displayed in its box in the top left, the second of these three pieces is a Queen as you can see the red dot over it.
With the same motion "along" that distinguishes them, the ladies can capture opponent's pieces that have at least one empty square behind them: ie they can pass through more boxes and empty land in any of the empty boxes behind the captured piece.
Multiple outlets in the Lady can change direction several times to capture all the pieces found on the isolated diagonal cross. The lady can spend more time on the same box, but can not override the same piece twice opponent.
Columns were always move as one piece of the color of the master and can increase height by doing other catches. The columns always move with the rank of their leader: move like a pawn if the master is a pawn, like a lady, if the master is a lady.
Also in Figure 2 above the column with the black man has the ability to capture such as a pawn. If the column commander had a black lady, can then move or capture as a lady.
When a column undergoes a capture by the opponent, is captured only the master: the master is dragged behind the piece or column making the catch, the column that has been captured but remains in place, and becomes the master the man or the lady who sits atop the same.
Is allowed to make catch later the same column during the same move.
There is no limit to match the columns. The catch is, as mentioned, is compulsory, not only for the pieces, but also for the ladies and columns. If taken as possible the player can choose which to do.
When a pawn reaches the opponent's base, is normally promoted, instead of a column when you reach the bottom line, is the master to be promoted.
When a man (or a column with a man as commander) reaches the bottom line with an outlet, as well as become a lady, and as such work immediately without waiting for the next move: so if you can continue taking as Checkers, must do so.
The game ends when a player may not move, or because all its parts are in columns commanders opponents or because all his pieces are blocked. The player is declared the loser in this situation.
The program
Well, now you understand the rules you need my program to challenge your opponents. As each of my program is released under the GPL, you can download the source by clicking on the link following link
yum install SDL SDL-devel SDL_Image SDL_Image-devel libraries installed once we can make out the game. Unpack the archive and enter its directory. Then type ./compile.sh if the errors we did not build the executable bashnya in the same directory. Just run to start the game. Future developments
There is still much to do, this is only version 0.1 ... is to implement all the intelligence on to play against the computer, must be integrated in a graphical environment like GNOME or KDE menus by adding options, etc. ... if any of you intends to continue development has my full support.
















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